Dark Skies - A Godwars MUD Wiki
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Here is the help CLASSGUIDE from the mud




The following is a rating and synopsis of the various classes:
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Name / Difficulty / Explanation
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Angel | 4 | Touch-based class focused on controlling combat flow
Demon | 4 | Succeeds by distracting opponents and playing on it
Drow | - | See specific types
-Mage | 4 | Even mixture of melee and middie\affect powers
-Cleric | 5 | Even mixture of melee and healing\affect powers
-Warrior | 3 | Melee-based class best vs melee-mix classes
Lich | 6 | Mob-driven class with a huge number of options
Monk | 7 | Combo class with a high focus on combo damage/effects
Assassin | 7 | Combo class designed to deal heavier melee damage
Samurai | 5 | High-speed combo class focused on slowing opponent
Tanar'ri | 4 | Resist-based class with powers to keep opponent busy
Und. Knight | 4 | Melee-based class that excels vs melee-based classes
Werewolf | 3 | Melee-focused class with limited heavy damage move
Dragon | 4 | Mostly middy-based class with a few special effects
Shinobi | - | See specific types
-Shadow | 3 | Even use of mobs and middies to win
-Fire | 5 | Heavy middie class with secondary options
-Water | 5 | Heavy middie class with ambush powers
-Wind | 5 | Middie-based class with wide-area attacks
-Earth | 5 | Resist-based class with vorping abilities
-Holy | 6 | Extreme middie class with healing powers
-Taijutsu | 6 | Middie-based class with loose combo system
Zombie | 2 | Melee-based class focused on battle flow control
Kekkaishi | 3 | Melee-middie mix class with surprise advantages
Sorceror | 5 | Heavy-middie class focused on slower middies
Vampire | 4 | Even mixture of melee and middie with various options
Ninja | 8 | Combo-based class with misdirection and damage combos
Spider Droid| 8 | Complex class with a custom system of modifier powers
Avenger | 6 | Middie class that requires careful timing
Phoenix | 5 | Mixture class that relies on stationary combat
Taross | 6 | Customizable melee/middy structure and can steal class powers.
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NOTE: Difficulty not only refers to the difficulty to use, but difficulty to win

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