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This powerful item allows its wearer to shear through armour without difficulty. |
This powerful item allows its wearer to shear through armour without difficulty. |
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− | You must have |
+ | You must have 28 EQ points to wear this item. (updated 7/25/14) |
Affects hit roll by 100. |
Affects hit roll by 100. |
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− | Affects damage roll by 100. |
+ | Affects damage roll by 100. Affects moves by 550. |
− | Affects |
+ | Affects psyche by 50. (updated 7/25/14) |
− | Affects mana by 550. |
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− | Affects moves by 550. |
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− | Affects psyche by 100. |
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Can be quested. |
Can be quested. |
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Costs 50 BAPs. |
Costs 50 BAPs. |
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*According to Akurei, pisces pommel stacks with the imp heal on this weapon. |
*According to Akurei, pisces pommel stacks with the imp heal on this weapon. |
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− | |||
===Shinryuu Eclipse Scythe=== |
===Shinryuu Eclipse Scythe=== |
Revision as of 10:11, 25 July 2014
Arena Gear
Bird of Prey (Hawk)
Type armor, extra flags none.
Armor class is 15.
This great bird grants the power of talons. (grants crappy 3-4k middie)
Affects hit roll by 50. Affects armor class by -25. Affects psyche by 50.
- Can be quested, often used by midround-dependant classes in piercing and earring slots.
Eye of the Raven
Type armor, extra flags none.
Requires 10 EQP to wear. (changes by akurei 4/2014)
Armor class is 25.
This ancient item invokes the power of ancient magic (+10 to all magic schools).
Affects damage roll by 50. Affects hit roll by 50. Affects armor class by -50.
- Can be quested.
Insignia of the Wargod
Type armor, extra flags none.
Armor class is 0.
This symbol grants enhanced aptitude with weapons. (+10 to all weapon skills)
Affects armor class by -500. Affects hit roll by 50. Affects damage roll by 50.
- Can be quested. Used by high weapon skill classes for increased vorpal chance.
Prince of Battles
Type armor(medal slot), extra flags none.
Armor class is 25.
Affects hp by 1500. Affects damage roll by 50. Affects hit roll by 50.
- Can be quested.
Tattered Gear (Training Equipment)
If memory serves each piece is -200 hp mana move across, enabling you to train your stats higher when worn. You cannot choose what piece to get when getting these with abuy.
Battle Arena Gear
Akurei Star Sign
Type armor (mastery slot) extra flags none.
Armor class is 10.
This item grants some increased exp gains.
You must have 64 EQ points to wear this item. (updated 5/26/11)
Affects damage roll by 150. Affects hit roll by 150. Affects psyche by 100. Affects armor class by -350. Affects hp by 1000. Affects mana by 1000. Affects moves by 1000.
Not questable.
Costs 100 BAPs
Arena Belt
Type armor (belt slot) extra flags glow hum loyal.
Armor class is 21.
This item grants some increased defense against mobiles.
You must have 20 EQ points to wear this item. (updated 7/25/14)
Affects damage roll by 360. Affects hit roll by 360. Affects armor class by -375. Affects moves by 2000. Affects mana by 2000. Affects hp by 2000. Affects psyche by 20.
Not questable.
Costs 25 BAPs
Battle Arena Medals
Easy Hero Medal Type armor (medal slot), extra flags glow. Armor class is 18. This item grants slightly increased quest point gains. HP +500, Mana +500, Moves +500, Hitroll +40, Damroll +40 Requires 5 eqpoints. Can be quested. Easy Under Dog Type armor (medal slot), extra flags glow. Armor class is 24. This item grants slightly increased defense against mobiles. HP +500, Mana +500, Moves +500, Hitroll +40, Damroll +40 Requires 5 eqpoints. Can be quested.
Average Hero Medal Type armor (medal slot), extra flags glow. Armor class is 25. This item grants a little increased defense against mobiles. Hp +750, Mana +750, Moves +750, Hitroll +65, Damroll +65. Requires 8 eqpoints Can be quested. Average UnderDog Medal Type armor (medal slot), extra flags none. Armor class is 10. This item grants a little increased damage to mobiles. Hp +750, Mana +750, Moves +750, Hitroll +65, Damroll +65. Requires 8 eqpoints Can be quested.
God-like Hero Medal Type armor (medal slot), extra flags none. Armor class is 20. This item grants some increased damage to mobiles. Hp +1000, Mana +1000, Moves +1000, Hitroll +100, Damroll +100, Armor Class -25. Requires 11 eqpoints Can be quested. True Under-Dog Medal Type armor (medal slot), extra flags glow. Armor class is 10. This item grants some increased defense against mobiles. Hp +1000, Mana +1000, Moves +1000, Hitroll +100, Damroll +100, Armor Class -25. Requires 11 eqpoints Can be quested.
A bone scythe
Type weapon, extra flags none.
Damage is 117 to 186 (average 151). The average damage on this item varies. It can be significantly higher than class weapons.
This weapon has been imbued with the power of dispel magic.
Affects hit roll by 120. Affects damage roll by 120.
Can be quested.
- Obtained from burning bones in the water temple area. This weapon has random minimum, maximum, and average damage: http://darkskies.wikia.com/wiki/Special_Equipment#Shinryuu_Eclipse_Scythe
Chocolate Pound Cake
These are consumables which grant spirit kiss and darkblessing. For players who have gotten absolutely everything else from the battle arena.
Costs 25 BAPs
Ducky Amulet
Type armor (special slot) extra flags glow.
Armor class is 0.
This item grants protection against creatures' poisons. This makes you immune to various things including werewolf wither.
You must have 12 EQ points to wear this item. (updated 5/26/11)
Affects armor class by -135. Affects damage roll by 50. Affects hit roll by 50. Affects psyche by 20.
Not questable.
Costs 5 BAPs
Experance [sic] Medal
- Experance medals are gained by winning repeatedly in the Battle Arena of your choice. Their stats vary depending on which arena you choose (easy, medium, or hard). Medium medals can be exchanged for 5 Battle Arena Points, and have the following stats:
Object 'Medium Experance Medal' is type armor, worn on medal, extra flags no-gift no-auction no-quest, extra2flags none.
Armor class is 17.
You must have 20 EQ points to wear this item.
Affects damage roll by 150. (Base)
Affects hit roll by 150. (Base)
Affects moves by 1000. (Base)
Affects mana by 1000. (Base)
Heaven's Gauntlet
Type armor (gloves slot) extra flags glow hum loyal.
Armor class is 21.
This item grants a little increased damage to mobiles.
You must have 20 EQ points to wear this item. (updated 7/25/14)
Affects hp by 2000. Affects mana by 2000. Affects moves by 2000. Affects armor class by -350. Affects hit roll by 350. Affects damage roll by 350. Affects psyche by 40.
Cannot be quested.
Costs 10 BAPs
Ishida's Medallian
Type armor (special slot) extra flags glow.
Armor class is 10.
This item grants some increased defense against mobiles for your grouped members.
You must have 34 EQ points to wear this item. (updated 5/19/2011)
Affects psyche by 20. Affects armor class by -220. Affects hp by 1500. Affects mana by 1500. Affects moves by 1500. Affects hit roll by 175. Affects damage roll by 175.
Questable!
Costs 75 BAPs
Limited Edition Toxic Doll
Type armor (floating slot) extra flags glow loyal.
Armor class is 10.
This item grants some increased damage to mobiles for your grouped members.
You must have 25 EQ points to wear this item. (updated 1/3/2013)
Affects hp by 1500. Affects mana by 1500. Affects moves by 1500. Affects armor class by -125. Affects psyche by 50. Affects hit roll by 50. Affects damage roll by 50.
Cannot be quested.
Costs 95 BAPs
Pedometer Boots
Type armor (boots slot) extra flags loyal.
This ancient item allows its wearer to move at supernatural speed.
You must have 24 EQ points to wear this item. (updated 7/24/14 - after the Henbane buff)
Affects damage roll by 350.
Affects hit roll by 350.
Affects armor class by -400.
Affects hp by 2000
Affects mana by 2000.
Affects moves by 2000.
Affects psyche by 40.
Costs 75 BAPs
Power House Tank
Type armor (medal slot) extra flags none.
Armor class is 10.
This item grants a little increased defense against mobiles for your grouped members.
You must have 12 EQ points to wear this item.
Affects psyche by 75. Affects damage roll by 100. Affects hit roll by 100. Affects moves by 2500. Affects mana by 2500. Affects hp by 2500.
Cannot be quested.
- Obtained by continually asking for random medals from the Arena Shop Keeper.
Quicksilver Medal
- This medal is earned by beating the medium Battle Arena in under one minute. It's stats are currently unknown, except for the fact that it does grant Haste.
Ragnarok
Type weapon, extra flags bless loyal.
Damage is 170 to 200 (average 185).
This weapon has been imbued with the power of imp heal. This powerful item allows its wearer to shear through armour without difficulty.
You must have 28 EQ points to wear this item. (updated 7/25/14)
Affects hit roll by 100. Affects damage roll by 100. Affects moves by 550. Affects psyche by 50. (updated 7/25/14)
Can be quested.
Costs 50 BAPs.
- According to Akurei, pisces pommel stacks with the imp heal on this weapon.
Shinryuu Eclipse Scythe
Type weapon, extra flags noremove loyal.
Damage is 190 to 195 (average 192).
This powerful item allows its wearer to shear through armour without difficulty.
You must have 700 EQ points to wear this item.
Affects armor class by -200. Affects psyche by 25. Affects damage roll by 350. Affects hit roll by 350.
Shinryu Star Sign
Type armor (mastery slot), extra flags none.
Armor class is 20.
This item grants some increased quest point gains.
You must have 64 EQ points to wear this item. (updated 5/26/11)
Affects damage roll by 150. Affects hit roll by 150. Affects psyche by 100. Affects hp by 1000. Affects mana by 1000. Affects moves by 1000. Affects armor class by -350.
Can be quested.
Costs 100 BAPs.
Tactical Leader
Type armor (medal slot), extra flags none.
Armor class is 19.
This item grants a little increased damage to mobiles for your grouped members.
You must have 12 EQ points to wear this item.
Affects hp by 1000. Affects mana by 1000. Affects moves by 1000. Affects hit roll by 125. Affects damage roll by 125. Affects psyche by 55. Affects armor class by -150.
Not questable
- Gotten by asking Arena Shop Keeper for random medals, or by winning it in group BAP.
Christmas Gear
Presumably auctioned off by immortals during the Christmas season.
Ishida's Santa Hat
Type armor, extra flags glow.
Armor class is 65.
This items grants the ability to detect lesser creatures.
You must have 10 status to wear this item.
Affects psyche by 200. Affects hp by 1500. Affects mana by 1500. Affects moves by 1500. Affects armor class by -300. Affects hit roll by 330. Affects damage roll by 330.
Tobias's Christmas Socks
Type armor (feet slot), extra flags hum.
Armor class is 25.
This item grants some increased defense against mobiles for your grouped members.
Affects psyche by 100. Affects armor class by -350. Affects damage roll by 350. Affects hit roll by 350. Affects mana by -300. Affects moves by -300. Affects hp by -300.
Cannot be quested.
Yuchai Christmas Watch
Type armor, extra flags glow.
Armor class is 25.
This ancient item allows its wearer to move at supernatural speed.
You must have 15 status to wear this item.
Affects hp by 1500. Affects mana by 1500. Affects moves by 1500. Affects armor class by -300. Affects hit roll by 325. Affects damage roll by 325. Affects psyche by 20.
Dragon Area Gear
Dragon Scales
Type armor (legs slot), extra flags none.
Armor class is 49.
Affects psyche by 100. Affects armor class by -1000. Affects hp by 500. Affects damage roll by 100.
Requires 0 eqpoints.
- Travel to a swarm of dragons. Be sure you're invis, as they are aggressive, travel all west, and down. Kill the Grand Wyrm.
Poison Marsh Gear
Recall, 2s, all west to reach the Poison Marsh.
Baby Wyrm
Type armor (floating slot), extra flags none.
Armor class is 10.
This ancient item invokes the power of the beast.
Affects damage roll by 50. Affects hit roll by 50. Affects armor class by -250. Affects mana by 2000.
Requires 5 eqpoints.
Cannot be quested.
- Recall all west, n, e, n, d into the room with a hydra. Pick up the giant egg that drops, go back up and find the room with an adventurer and an altar. Give the egg to the adventurer.
Branch of Yggdrasil
Type weapon (two-handed), extra flags glow hum inventory loyal
Damage is 150 to 200 (average 175).
This weapon has been imbued with the power of imp heal.
Affects mana by 10000. Affects psyche by 100.
You must have 10 EQ points to wear this item.
Can be quested.
- Find the great tree of yggdrasil up and to the northeast within the zone. Say yes. The answers to the riddles are (in order): amphora, key, tree, "e,n,t", and man. If no one with the branch in their inventory is present, it will appear in your inventory.
Choosen
Type armor (medal slot), extra flags glow anti-evil.
Armor class is 10.
You must have 9 EQ points to wear this item.
Affects armor class by -650. Affects hp by 1200. Affects mana by 1200. Affects moves by 1200.
Can be quested
- After getting the branch of Yggdrasil, kill the assassin. Type enter tree in the new area. Follow this until you reach a room with 3 mobs. Use combatswitch to target and kill the siren, dispel infirmity, and berserk. She will drop the choosen when killed.
Fire Jewel
Type treasure (ear slot), extra flags none.
Requires 8 eqpoints.
Affects armor class by -200. Affects hit roll by 100. Affects damage roll by 100.
Scale of Sanctuary
Requires a group to get, its in the tree. You have to kill a mob that's after you get fire jewel.
Ninja Area Gear
Can be reached by traveling to balrogg trapper. Go north west and down into the tunnels until you reach a crazed ninja. Two west past him and say 'ninja license' to the female operator. Give the license to the crazed ninja. Find the elevator and type 'smack button.' 60% of the time you'll end up in the next part of the ninja area, otherwise you'll end up in heaven. THEN USE
say cretrenta at the security pannel and bam into ninja area! ty to eden yay
God Dolls
Travel to Peter to reach heaven faster. Say 'yes' to open the gates. Go n,n,e,n. Each doll costs 100 million qps.
Akurei Doll Type magical symbol (floating slot), extra flags glow loyal. Requires 86 eqpoints. (updated) Affects psyche by 420. Affects armor class by -450. Affects mana by 3000. Rain Doll Type magical symbol (floating slot), extra flags glow loyal. Requires 87 eqpoints (updated) Affects damage roll by 400. Affects hit roll by 400. Affects hp by 5500. Shinry Doll Type magical symbol (floating slot), extra flags glow loyal. Requires 86 eqpoints (updated) Affects move multiplier by 3.00%. Affects mana multiplier by 3.00%. Affects hp multiplier by 3.00%. Affects armor class by -2500.
Shadow Guard
After riding the elevator down successfully, go all east. In the library, you can look at the books for hints if you like. Find the security checkpoint, and say "Cretrenta." Open the door, smack the button in this new elevator. Find the science lab, say chest and door to the ninja administrator to pay 100k for the keys. Unlock the south door and the chest. Usually a wyrm will pop out, but occasionally you will get the shadow guard. Messiah apparently tried for 4 hours and didn't get it.
Water Temple Gear
Recall, 2s, 5w, north, down to reach the Water Temple.
Crown Of the Cubes
Type armor(head slot), extra flags glow.
Armor class is 13.
This ancient item regenerates the wounds of its wearer.
You must have 7 EQ points to wear this item. (updated 5/26/11)
Affects hit roll by 350. Affects armor class by -250. Affects damage roll by 350.
- Kill cubes until one drops a shiny key. If you're seeing drops but they're not going into your inventory, don't worry: these are fake shiny keys. Hold on to the key if you plan to get Infinity. Go all north, unlock the door and kill the king cube for the crown.
Fire Orb
Type armor (worn on piercing slot), extra flags glow.
Armor class is 30.
Requires 5 eqpoints.
Affects damage roll by 50. Affects hit roll by 50. Affects hp by 500. Affects mana by 500. Affects armor class by -125.
Not questable.
- In the cubes area, (recall 2s, 5w, n, d, n, w, s, d), kill the black monster for the orb.
Infinity
Type armor (floating slot), extra flags invis anti-evil bless loyal keep.
Armor class is 11.
This ancient item allows its wearer to move at supernatural speed.
Require 10 eqpoints.
Affects hit roll by 200. Affects armor class by -250.
Cannot be quested
- Part of a complicated key quest. It begins with getting all the keys in the cube area, 5 west and north from the market square. Five keys are required to get into the maze area.
- 1. Shiny key - obtained randomly by killing moving cubes. Do not be confused if you do not get the key at first, as most of the cubes spawn with fake shiny keys. When you kill the right cube, the true Shiny Key will automatically spawn into your inventory.
- 2. King key - after getting the shiny key, unlock the door 4 norths of entrance. There you will find King cube which will drop the king key. This key unlocks the door in the west hallway of the area and the chest in the room which leaves us to...
- 3. The Shadow key - this key will be needed later and will be explained. Keep it in your inventory.
- 4. Water key - after getting the shadow key, go back to the entrance and go 2up 2 north. There you will find an altar. From here, simply type "get all shrine."
- 5.Cube key - after getting the water key, go back down to the cube entrance and go to the east hallway. Enter the room and unlock the chest with your newly obtained Water key. There you should find the cube key.
- Now with the cube key, go back to the king's room and unlock the door north. There will be a chest in there that will contain a bracelet. Wear the bracelet and activate it. It teleports you to a new area where you can find bone scythes from the bone monsters. From the entrance, go two norths, three west, 4 south, and all east. Please note that if you don't follow these directions and fall out, you'll go into a room with no exits as a trap.
- After you follow the directions, you should be able to go north and fight a miniboss, the giant. The giant drops a key which opens the door down of him. Be wary for his desanct. He also follows you if you flee.
- After killing the giant, there will be two portals, the dark and the light. Follow through to the light and go north and grab the keys from the Pedestral.
Object 'Fullpower Srant-trie' is type weapon, extra flags vanish vanish-on-quit. Weight is 0. This object was created by Someone, and is owned by Someone. Damage is 173 to 188 (average 180). This powerful item allows its wearer to shear through armour without difficulty. Affects hit roll by 250. Affects damage roll by 250
Object 'TerraFang' is type weapon, extra flags nodrop noremove. Weight is 0. This object was created by Someone, and is owned by Someone. Damage is 262 to 262 (average 262). This powerful item allows its wearer to shear through armour without difficulty. You must have 5 status to wear this item. Affects moves by -1000. Affects mana by -1000. Affects hp by -1000. Affects hit roll by 1000. Affects damage roll by 1000. Affects armor class by 1000.
- Chance to explode!
Object 'Wings of Destruction' is type weapon, extra flags glow hum loyal. Weight is 0. This object was created by Someone, and is owned by Someone. Damage is 155 to 210 (average 182). This weapon is one piece of the Sacred Sealing set. This powerful item allows its wearer to shear through armour without difficulty. You must have 30 status to wear this item. Affects damage roll by 300. Affects hit roll by 300.
- Two handed
- no quest
Object 'Akurei Mobile Phone Plan' is type armor, extra flags none. Weight is 0. This object was created by Someone, and is owned by Someone. Armor class is 10. This item grants some increased damage to mobiles for your grouped members. You must have 25 status to wear this item. Affects armor class by -215. Affects damage roll by 220. Affects hit roll by 220. Affects psyche by 100. Affects moves by 2000. Affects mana by 2000. Affects hp by 2000.
Object 'Green Orb' is type armor, extra flags none. Weight is 0. This object was created by Someone, and is owned by Someone. Armor class is 24. Affects armor class by -780.
Object 'Blessing Of' is type armor, extra flags glow bless loyal. Weight is 0. This object was created by Someone, and is owned by Someone. Armor class is 19. This ancient artifact grants its wearer the power of the third eye. You must have 20 status to wear this item. Affects hit roll by 125. Affects armor class by -250. Affects damage roll by 125
Object 'Shinryuu Medallian' is type armor, extra flags none. Weight is 0. This object was created by Someone, and is owned by Someone. Armor class is 14. This item increases your awareness of your surroundings. You must have 30 status to wear this item. Affects armor class by -350. Affects hp by 2000. Affects mana by 2000. Affects moves by 2000. Affects hit roll by 350. Affects damage roll by 350. Affects psyche by 30.
Object 'Tactical Leader Badge' is type armor, extra flags none. Weight is 0. This object was created by Someone, and is owned by Someone. Armor class is 15. This item grants a little increased damage to mobiles for your grouped members. You must have 15 status to wear this item. Affects armor class by -150. Affects psyche by 55. Affects damage roll by 125. Affects hit roll by 125. Affects moves by 1000. Affects mana by 1000. Affects hp by 1000.
Object 'Queen Wasp Outfit' is type armor, extra flags none. Weight is 0. This object was created by Someone, and is owned by Someone. Armor class is 18. You must have 10 status to wear this item. Affects moves by 2000. Affects mana by 2000. Affects hp by 2000. Affects armor class by -500. Affects hit roll by 195. Affects damage roll by 195.